AI Insights · Timothy · July 2022
Top 5 3D Anime Games in the US: Q2 2022 Performance
Explore the Q2 2022 performance of the top 5 3D anime games in the United States, featuring data on downloads, revenue, and active users.
In Q2 2022, the top 5 3D anime games in the United States showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at each game's performance:
Ni no Kuni: Cross Worlds from Netmarble Corporation launched in late May and saw impressive initial engagement. Weekly revenue peaked at around $1.9M in the first week of June, gradually declining to approximately $327K by the end of the quarter. Downloads mirrored this trend, starting at over 850K in the launch week but dropping to about 16K by late June. Active users also saw a steep decline from about 697K to 107K over the same period.
Genshin Impact by COGNOSPHERE PTE. LTD. remained a strong performer. The game’s weekly revenue fluctuated, peaking at nearly $4.8M in late May before settling around $1.5M by the end of June. Downloads remained stable, ranging between 72K and 114K weekly. Active users showed consistency, with figures hovering around 1.2M throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced significant revenue growth, peaking at over $3.7M in the last week of May. Downloads increased from approximately 43K to 89K during the same period. Active users saw a steady rise, reaching over 1M by the end of May and maintaining similar levels through June.
Yu-Gi-Oh! Master Duel by KONAMI displayed moderate performance with weekly revenue peaking at around $416K in early May before declining to approximately $108K by the end of June. Downloads exhibited a steady decline from about 39K to 26K. Active users followed a similar trend, decreasing from around 148K to 93K over the quarter.
HATSUNE MIKU: COLORFUL STAGE! from SEGA CORPORATION saw a notable increase in weekly revenue, peaking at about $280K in early June. Downloads rose steadily from around 17K to 49K. Active users grew consistently, starting at approximately 98K and reaching 182K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.